True planar reflection — a Reflector mirror (real render-to-texture of the scene from a mirrored camera), with the maze.wgsl gate tuning layered on. The wall is non-square on purpose: the reflection is sampled in screen space (texture2DProj), so it fits the wall regardless of aspect — no frame-crop scaling to fight.
detune → false-colour (freq) + blur (disp); match → clean mirror · drag orbit

Your state

Gate target